The truth is that Dolphin is mostly used as an emulator for retail games, but it can also be a useful step for testing homebrew and hacks. Just about anyone can download devkitpro, write their own homebrew, and run it on the Wii. While running unsigned code on the GameCube can be a bit of a pain, requiring custom hardware or a mixture of the broadband adapter and certain games, the Wii has one of the most robust homebrew environments of any console. As often mentioned within emulation circles, the first step to developing an emulator for a console is getting unsigned code running on real hardware. One of the most interesting challenges of developing an emulator is that both the target hardware and most of the target software start out as black boxes.
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